Maxine "Max" Watcher
GREAT – Guns
GOOD – Intimidation, Athletics
FAIR – Stealth, Awareness, Thievery
AVERAGE – Streetwise, Brawl, Acrobatics, Endurance
Acrobatics: Balancing, flipping, and tumbling.
Athletics: Running, jumping, swimming, climbing, etc.
Awareness: Spot, search, and listen.
Brawl: Unarmed fighting ability.
Endurance: Persevering despite physical strain or injury.
Guns: Wielding, assembling, and identifying guns. Max is most knowledgeable about handguns.
Streetwise: Navigating the slums, communicating with slumfolk, and locating contacts among the slum community.
- Lone Wolf
- Hard Knock Life
- Survival of the Fittest
- Protector of the Small
- “There Are No Second Chances”
STUNTS – build points 10 total
- Gun-Fu (2): +1 with close-range marksmanship, +1 with close-range combat, no penalty for mixing, quick draw.
- Custom Handguns (2): pistol-whipping does lethal damage, +1 to accuracy on ranged combat.
- Rapid Reload (1): spring-loaded sleeve clips.
- Friends in Low Places (2):
- Bullet Dodger (1): when aware someone is shooting at you, add difficulty to enemies’ shot.
- Freerunner (1): bonus when running through difficult terrain
- Combat Disarm (1): bonus to disarming people wielding guns.